#pragma once
#include "Room.h"
#include <string>
#include "Monster.h"

std::vector<Room> Room::getConnectingRooms()
{
    return connectingRooms;
}

std::string* Room::getItemsInRoom()
{
    return itemsInRoom;
}

std::vector<Monster> Room::getMonstersInRoom()
{
    return monstersInroom;
}

std::string Room::getRoomName()
{
    return roomName;
}

std::string Room::getEntryText()
{
    return entryText;
}

std::string Room::getExitText()
{
    return exitText;
}

std::string Room::getRoomDescription()
{
    return roomDescription;
}

Room::~Room()
{
    //dtor
}
